------Blender release log / bug list-------- Version: $Id: release_log.txt,v 1.36 2000/09/27 15:27:28 frank Exp $ Use this file to register bugs or to check the status of bugs. This file consists of a number of sections: - a section for the next release - current Each section is subdivided into subsections: - new features - critical bugs (crashes etc.) - general bugs (unwanted behaviour) - hardware problems Each line in a subsection discribes a bug or new feature and starts with a single character indicating the status of the bug. Here's an overview: - bug is new and not assigned X an uppercase letter, bug is assigned to TEGHJNF (Ton, Erwin, Gino...) Remarks can be added on a new line starting with two spaces. Whenever a bug has been fixed, the engineer removes the line(s) from the current section up to the next release section. Example files will be located in server:/home/develop/bugs . The naming convention for these files is: YYMMDD-NN-short-discription.blend . When more files are needed to reproduce the bug they start with the same YYMMDD-NN numbers or they are stored in a subdirectory. Whenever a bug is fixed, please move the file(s) to the bugs/fixed subdirectory. Readme's and general remarks will be stored in a text window in the example file. Information needed for the release log, can be stored in this file. -------- Release 2.04 ----------------- --- enhancement requests --- new features N Edge rendering has been added for the unified renderer. There is a button that switches between edge-rendering only solid faces, and edge-rendering both solid and transparent faces. --- critical bugs --- minor bugs F (LayBack) blender -h reports wrong version number T (skywriter-at-mrnutty.com) dynamic actors were drawn twice, this gave a noticable slowdown at systems with slow graphics F (LayBack) toolbox menu had an obsolete entry 'PrintWeights' N (predrag.kurtovic-at-st.hinet.hr) halo render bug in unified renderer: modified oversampling rules N (matthias_heinzel-at-eprservice.de) unified renderer crashes: added guard for switching on uninitialised data F (yldiz-at-yahoo.fr) clicking rightmouse when grabing / rotating / scaling in image window now cancels action F (carsten-at-blender.nl) 'Update:' label in metaball editbuttons was drawn incorrectly F (frank-at-blender.nl) fixed reading B&W Targa on little endian machines -------- Current ---------- --- enhancement requests T (PaulM) redesign view buttons interface - (blenderman-at-free.fr) blender uses 'Show Bounds' flag to visualy indicate that an object is a sector. Deactivating the sector button doesn't reset this flag. Solution: add a new drawing flag to an object instead T (calli) info window can't be scrolled or zoomed T (WP) use spacebar menu, add circle, and cancel action: blender is in edit mode with an empty object - (mikko.alfthan-at-zoo-gate.fi) intersect option is unstable and sometimes crashes blender - plugins don't work on BeOS - play back of audio in the audio window T (mrnutty-at-mrnutty.com) game buttons aren't centered correctly vertically when selecting objects - (LayBack) add Image select window to load images in Image window - (LayBack) add editing option in oops window - (LayBack) add visualizing TX ObData in oops windows --- critical bugs --- minor bugs E realtime lighting incorrect on mirrored objects - packed animations aren't rendered correctly. The animated texture code relies on filenames and file pointers and should be rewritten to handle texture files in memory T (game) "Fh" system doesn't allow rotations of sector/props other than Z-rotations T (game) Delta Ipo's don't work J export of UV coordinates in VRML is not 100% correct (triangles). F (gnaf) (glut related!) 000815-01-render-3dwindow.blend produces incorrect first image on IRIX machines J (PaulM) the image window (SHIFT-F10) doesn't allow zoom factors < 1.0 . This causes problems with images larger than the screen - (joeri) 000817-01-erase-latice-displaylist.blend objects are not drawn correctly after lattice has been removed - (dauvit-at-clanjamfrie.demon.co.uk) File->'Reopen Last' sometimes crashes (000822-01-file-reopen-crash.blend) - (carsten-at-blender.nl) The time in the x-axis of the sound-ed isn't refreshed when you change Frs/sec from the DisplayWindows. (In seq-ed this works) - (rdudfield-at-hotmail.com) blender should ignore button events which occur during drawing a menu (see: for details) - (frank-at-blender.nl) game engine doesn't use input queue. On slow systems events get lost N (onk-at-gmx.de) animated background menu doesn't work on linux (000825-02-linux-animated-background.blend) - (carsten-at-blender.nl) track-to doesn't take object rotations into account (000829-02-track-to.blend) J (webmaster-at-meloware.com) menu buffer overflow from within python (000830-01-python-menu-overflow.blend) J (nombo-at-yahoo.com) toggle buttons in python toggle twice (000830-02-python-toggle-button.blend) H (analogy-at-mindspring.com) blender only renders first image when 'Do sequence' is activated (000901-01-do-sequence-anim.blend) - (shizukesa-at-mindspring.com) complex hierarchies are drawn incorrectly (000901-02-ika-pivot-point.blend) H (bart-at-blender.nl) when going out of playmode, samples keep playing - (nico-at-cardamon.de) blender crashes when changing desktops in 'Reflection Virtual Desktop' and js pager virtual desktop - (onk-at-gmx.de) blender crashes in play mode on library objects (000905-01-library-object-sca-crash.blend) - (kiernanholland-at-juno.com) selected metaballs are not always converted (000905-02-convert-metaball.blend) - (frank-at-blender.nl) renaming metaballs doesn't update displaylists (000905-02-convert-metaball.blend) - (predrag.kurtovic-at-st.hinet.hr) redraw quirks on windows with TNT2 card (000906-01-frame-counter-windows.blend) - (predrag.kurtovic-at-st.hinet.hr) blender -W under windows with TNT2 card doesn't open render window - (carsten-at-blender.nl) blender enters subloops and doesn't handle screendump (CTRL-F3) key (000919-01-no-screendump.blend) - (carsten-at-blender.nl) floating point or OpenGL inaccuracies (000919-02-floating-point-problems.blend) - (frank-at-blender.nl) if blender is installed in 'C:\Program Files\' paying back an anim reports the error: 'C:\Program' is not recognized as an internal or external command (win2k) - (blenderman-at-free.fr) spot halo lighting in potato mode isn't recalculated for non-textured objects (000919-03-spot-lighting.blend) - (LayBack) blender on Irix somtimes locks up because of windows path (000919-04-unix-windows-lock-up.blend) - (wp-at-blender.nl) performing border select in image window corrupts selection buffer (000920-01-border-and-faceselect.blend) - (yamyam-at-yo.rim.or.jp) erasing objects with properties can crash blender in play mode (000921-01-erased-objects-crash.blend) - (yamyam-at-yo.rim.or.jp) alpha textured planes are drawn in random order - (yamyam-at-yo.rim.or.jp) added objects are sometimes added at the wrong location (000921-02-added-objects-wrong-location.blend) - (onk-at-gmx.de) offset between parent and child is not corrected when centre new is used (000926-01-centre-new.blend) - (shellshock-at-hi.nl) uv texture coordinate calculations are inaccurate (000927-01-uv-texture-wrap.blend) --- improvements - by default enable Ztransp in new materials. Possibly make an optimization for alpha = 255. --- hardware problems - realtime textures (potato mode) on BeOS 4.5 are drawn incorrect (BeOS error!) --- unconfirmed - problems with playing sound on NT - Blender needs msvcrt.dll to run, on Windows 95 this dll is missing - obscure crashes on Windows systems. Blender 2.00 crashes. Blender 1.8 is stable Try running blender with the -noaudio option. Please report results to bugs-at-blender.nl - (evilzr-at-yahoo.com) redraws are not correct (raising and lowering windows) on sgi-6.2-elan --- work in progress - the unified renderer is still unfinished - improvement of game logic (editor) and physics - interface reconstruction phase 2 - intergration of physics and animation system - implement audio playback on Linux / FreeBSD - new game engine implementation -------- End of file -----------