|Blender Documentation Volume II - Reference Guide: Last modified July 08 2004 S68|
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Relevant to Blender 2.33
The following HotKeys work uniformly in all Blender Windows, if the Context allows:
This key always cancels Blender functions without changes.
or: FileWindow, DataView and ImageSelect: back to the previous window type.
or: the RenderWindow is pushed to the background (or closed, that depends on the operating system).
SPACE. Open the Toolbox.
TAB. Start or quit EditMode.
F1. Loads a Blender file. Changes the window to a FileWindow.
SHIFT-F1. Appends parts from other files, or loads as Library-data. Changes the window to a FileWindow, making Blender files accessible as a directory.
F2. Writes a Blender file. Change the window to a FileWindow.
SHIFT-F2. Exports the scene as a DXF file
CTRL-F2. Exports the scene as a VRML1 file
F3. Writes a picture (if a picture has been rendered). The fileformat is as indicated in the DisplayButtons. The window becomes a File Select Window.
CTRL-F3 (ALT-CTRL-F3 on MacOSX). Saves a screendump of the active window. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow.
SHIFT-CTRL-F3. Saves a screendump of the whole Blender screen. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow.
F4. Displays the Logic Context (if a ButtonsWindow is available).
F5. Displays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contextes depends on active object.
F6. Displays the Shading Context and Texture Sub-context (if a ButtonsWindow is available).
F7. Displays the Object Context (if a ButtonsWindow is available).
F8. Displays the Shading Context and World Sub-context (if a ButtonsWindow is available).
F9. Displays the Editing Context (if a ButtonsWindow is available).
F10. Displays the Scene Context (if a ButtonsWindow is available).
F11. Hides or shows the render window.
F12. Starts the rendering from the active camera.
LEFTARROW. Go to the previous frame.
SHIFT-LEFTARROW. Go to the first frame.
RIGHTARROW. Go to the next frame.
SHIFT-LEFTARROW. Go to the last frame.
UPARROW. Go forward 10 frames.
DOWNARROW. Go back 10 frames.
ALT-A. Change the current Blender window to Animation Playback mode. The cursor changes to a counter.
ALT-SHIFT-A. The current window, plus all 3DWindows go into Animation Playback mode.
IKEY. Insert Key menu. This menu differs from window to window.
JKEY. Toggle the render buffers. Blender allows you to retain two different rendered pictures in memory.
CTRL-O. Opens the last saved file.
QKEY. OK? Quit Blender. This key closes Blender. Blender quit is displayed in the console if Blender is properly closed.
ALT-CTRL-T. TimerMenu. This menu offers access to information about drawing speed. The results are displayed in a pop-up.
CTRL-U. OK, Save User defaults. The current project (windows, objects, etc.), including UserMenu settings are written to the default file that will be loaded every time you start Blender or set it to defaults by pressing CTRL-X.
CTRL-W. Write file. This key combination allows you to write the Blender file without opening a FileWindow.
ALT-W. Write Videoscape file. Changes the window to a FileWindow.
CTRL-X. Erase All. Everything (except the render buffer) is erased and released. The default scene is reloaded.