Relevant to Blender v2.31
The Wave effect adds a motion to the Z co-ordinate of the Object Mesh.
The wave effect influence is generated from a given starting point
defined by the
Sta X and
Num Buttons. These co-ordinates are in the Mesh
local reference (Figure 21.3, “Wave Origin”).
The Wave effect deformation originates from the given starting point
and propagates along the Mesh with circular wave fronts, or with rectilinear
wave fronts, parallel to the X or Y axis. This is controlled by the two
Y toggle buttons. If just one button is pressed fronts are linear,
if both are pressed fronts are circular (Figure 21.4, “Wave front type”).
The wave itself is a gaussian-like ripple which can be either a single pulse or a
series of ripples, if the
Cycl button is pressed.
The Wave is governed by two series of controls, the first defining the Wave form, the second the effect duration.
For what concerns Wave Form, controls are
Narrow (Figure 21.5, “Wave front controls”).
Speed Num Button controls the speed,
in Units per Frame, of the ripple.
Height Num Button controls the height,
in Blender Units and along Z, of the ripple
(Figure 21.6, “Wave front characteristics”).
Cycl button is pressed, the
Width Num Button
states the distance, in Blender Units, between the topmost part of
two subsequent ripples, and the total Wave effect is given by the
envelope of all the single pulses (Figure 21.6, “Wave front characteristics”).
This has an indirect effect on the ripple amplitude. Being ripples Gaussian in shape, if the pulses are too next to each other the envelope could not reach the z=0 quote any more. If this is the case Blender actually lowers the whole wave so that the minimum is zero and, consequently, the maximum is lower than the expected amplitude value, as shown in Figure 21.6, “Wave front characteristics” at the bottom.
The actual width of each Gaussian-like pulse is controlled by
Narrow Num Button, the higher the value the narrower the pulse.
The actual width of the area in which the single pulse
is significantly non-zero in Blender Units is given by 4 over
Narrow Value. That is, if
Narrow is 1 the pulse is 4 Units wide,
Narrow is 4 the pulse is 1 Unit Wide.
To obtain a nice Wave effect similar to sea waves and close
to a sinusoidal wave it is necessary that the distance between
following ripples and the ripple width are equal,
that is the
Width Num Button value must be equal to 4
The last Wave controls are the time controls. The three NumButs define:
Time sta the Frame at which the Wave begins;
Lifetime the number of frames in which the effect lasts;
Damptime is an additional number of
frames in which the wave slowly dampens from the Amplitude value
to zero. The Dampening occurs for all the ripples and begins
in the first frame after the
Lifetime is over. Ripples