There are three kind of effects which can be linked to an Object working during animations.
Effects are added by selecting the object, switching to the Animation Buttons (F7 or ) and by pressing the New Effect button of Figure 1.
The Delete button removes an effect, if one is there, while the drop down list which appears on the right once an effect is added (Figure 2 in the Section called Build Effect) selects the type of effect.
More than one effect can be linked to a single mesh. A row of small buttons, one for each effect, is created beneath the New Effect button, allowing you to switch from one to another to change settings.
The three effects are Build, Particles and Wave, the second being the most versatile. The following sections will describe each of them in detail.