As with every window header, the first button enables you to set the window type.
Maximise the window, or return to the previous window display size; return to the old screen setting. HotKey: (ALT-)CTRL+UPARROW
The optimal view settings for the current window are restored. HotKey: HOMEKEY.
The following series of buttons determine the type of ButtonsWindow. In order, they are:
The 3DWindow settings for the window.
The settings of the active Lamp Object. HotKey: F4.
The settings of the active Material linked by the active Object. HotKey F5.
The settings of the active Texture. This can be the Texture for a Material, Lamp or World. HotKey: F6.
The (animation) settings of the active Object, including Particle Effects. HotKey: F7.
Settings for real time 3D content. HotKey: F8
The settings of the World linked by the current Scene.
The settings and EditMode options of the ObData linked by the active Object. HotKey: F9.
The VertexPaint and FaceSelect options. Only for an active Mesh Object.
The Radiosity options.
Buttons to assign scripts.
The settings of the Scene. HotKey: F10.
Later sections deal with each button in detail.
This group of DataButtons is drawn based on the type of ButtonsWindow and the availability of the data to be visualised. The header for the DisplayButtons is shown here as an example.
Choose a different scene from the list of available scenes.
Give the current Scene a new and unique name.
"OK? Delete Current Scene"
The current frame number is displayed as a fixed part of the ButtonsHeader.
A buttonsWindow offers a number of extra facilities:
If space is available, this can be used to horizontally or vertically move the view.
Within certain limits, a ButtonsWindow can be enlarged or reduced.
The optimal view settings for the current window are restored.
If there is only one 3Dwindow in the current Screen, the NumPad commands for the
3DWindow also work in the ButtonsWindow.