[WML-Source: Intersect.wml][TOC][Part00]

[chapter]

[section]Mesh Intersection

Mesh Intersection, often called "boolean functions", is a different way to model. The Blender way is to model around holes, with Mesh Intersection you first do your models and then cut holes in them.

Mesh Intersect is avaible in the Editbuttons, F9. Select the faces (this means, select the vertices in EditMode which form the desired face) that need an intersection and press this button. Blender now intersects all selected faces with each other.

  [images/CubeIco.tga]

Best example to test this, is with an IcoSphere and a Cube. After intersection, you can select with LKEY the individual parts. By removing certain parts, a user can easily obtain a boolean operation like OR, AND or XOR.

To ensure a proper intersection, it is important to follow these guidlines: