[WML-Source: ImageWindow.wml][TOC][Part00]

[chapter]

[section]The ImageWindow

  [images/ImageWindowHeader.tga]

[subsection]ImageHeader

  [images/ImageWindowHeaderStdIcons.tga]

[point]WindowType (IconMenu)

As with every window header, the first button allows you to set the type of window.

[point]Full Window (IconTog)

Maximise the window, or return to the previous window display size; return to the previous screen setting. HotKey: (ALT-)CTRL+UPARROW

[point]Home (IconBut)

The picture is displayed completely, centred in the window. HotKey: HOMEKEY.

  [images/ImageWindowHeaderUVIcons.tga]

[point]Square UV-polygons (IconTog)

This option keeps the UV polygons square while UV-texturing

[point]Clip UV with imagesize (IconTog)

Limits the UV-polygons to the imagesize

  [images/ImageWindowHeaderBrowse.tga]

The Image blocks can be specified using the DataButtons.

[point]Image Browse (MenuBut)

Select an Image from the list provided.

[point]IM: (TextBut)

Give the current Image a new and unique name. After the new name is entered, it is displayed in the list alphabetically.

[point]Load (But)

Load a new Image. A FileSelect asks you to specify what file.

[point]Replace (But)

Replace the picture in the current Image block with a new one.

  [images/ImageWindowHeaderAnimIcons.tga]

[point]Tile (IconTog)

Sets the image to tile mode. This way you can make a repeating pattern with a small part of an image. With SHIFT-LeftMouse you indicate which part of the image should be used.

[point] PartsX and PartsY (NumBut)

Defines the dimension of the tile mode. Currently only 4x4 is implemented.

[point] Anim (IconTog)

Enables the texture-animation.

[point] Animation start and end (NumBut)

Controls the start and end of the texture-animation.

[point] Cycle (IconTog)

Switches between one-time and cyclic play.

  [images/ImageWindowHeaderLockIcon.tga]

[point]Lock (IconTog)

When activated, changes made in the ImageWindow are shown in realtime in the 3DWindows.

[subsection]ImageWindow

  [images/ImageWindow.tga]

Images in Blender are also DataBlocks. The ImageWindow is used for visualisation and UV-texturing of realtime-modells.

The use of the mouse and HotKeys is:

[point]MiddleMouse (hold-move)

Translate the view.

[point]PAD_MINUS, PAD_PLUS

Zoom in, zoom out.

[point]HOMEKEY

The picture is displayed completely, centred in the window.

[point]CTRL+N

Replace Image Names. A menu asks you to enter an old and a new file name. All file names for Images with the old name or a name which starts with corresponding characters are replaced by the new name. This utlility is especially useful for changing directories.

Example: "old" = /data/, "new" = /pics/textures/. The file name "/data/marble.tga" is replaced by "/pics/textures/marble.tga".


-cw- Last modified: Tue Oct 24 14:55:49 CEST 2000