[WML-Source: CD-TOC.wml][TOC][Part00]

[chapter]

[section]CD TOC

In the manual we should give a quick overview what the CD contains, showing the main structure, so that people know where to look.

Where to put the rendered animations? I think Joeri should decide what fits best in hin concept.

I suggest following structure:



readme.txt (containing legal stuff, and what the CD is about)

Quickstart
	/textures
	Stage01.blend
	Stage02.blend
	Stage03.blend
	Stage04.blend
	Stage05.blend
	Stage06.blend
	Stage.blend


Mesh modeling
	Smooth, Autosmooth
		autosmooth.blend
	
	Proportional Editing
		pet2.blend
	
	Extrude
		extrude.blend

	Spin, SpinDup
		wine.blend
		clock.blend

	Screw
		ScrewSpring.blend

	Noise
		Noise00.blend
		Noise01.blend
		Noise02.blend

	Warp
		warp.blend

	SMeshes
		raptor.blend


Curves and Surfaces

	A Logo with curves
		logo3.blend
		logo-sm.jpg

	Text
		Text.blend
		Text00.blend
		Text01.blend
		Text02.blend
		Text03.blend
		TextOnCurve.blend
		TextSamples.blend
		/fonts
			agate.pfb
			agateb.pfb
			agatei.pfb
			baskvl.pfb
			baskvlb.pfb
			baskvli.pfb
			becker.pfb
			blippo.pfb
			classhvy.pfb
			cooprblk.pfb
			engravrl.pfb
			eras.pfb
			erasb.pfb
			erasblkb.pfb
			eraselt.pfb
			erasltra.pfb
			erasmed.pfb
			florence.pfb
			frquad.pfb
			frquadb.pfb
			ftpstrps.pfb
			garmndmi.pfb
			goudyo.pfb
			goudyob.pfb
			goudyoi.pfb
			linotext.pfb
			slogan.pfb

Special Modelling Techniques
	Dupliverts
		Dupliverts.blend
		Dupliverts00.blend
		Dupliverts01.blend
		Dupliverts02.blend
		Dupliverts03.blend
		Dupliverts04.blend
		DuplivertsRot.blend
		DuplivertsRot00.blend
		DuplivertsRot01.blend
		DuplivertsRot02.blend

	Dupliframes
		Dupliframes.blend
		Dupliframes00.blend
		Dupliframes01.blend
		Dupliframes02.blend
		Dupliframes03.blend
		Dupliframes04.blend
		Dupliframes05.blend
		Dupliframes06.blend
		Dupliframes07.blend
		Dupliframes08.blend
		Rollercoaster.blend
		Rollercoaster00.blend
		Rollercoaster01.blend
		Rollercoaster02.blend
		Rollercoaster03.blend
		Rollercoaster04.blend
		Rollercoaster05.blend


Materials and textures
	Light and Material Settings
		 shinyball.blend
		 shinyball_env.blend
	Radiosity
		 shinyball_rad.blend
	
	Solid and Hollow Glass
		 glass.blend
		 hollowglass.blend
		 solidglass.blend
	Rippled Water
		 water.blend
		 water_anim.blend
		 water_bump.blend
		 water_env.blend
	
	Halomaterial and Lensflares
		 DotMatrix.blend
		 DotMatrix00.blend
		 DotMatrix01.blend
		 DotMatrix02.blend
		 DotMatrix03.blend
		 lensflare.blend

	Multimaterial
		 MultimaterialDice.blend
		 MultimaterialDice00.blend
		 MultimaterialDice01.blend
		 MultimaterialDice02.blend
		 MultimaterialDice03.blend

	Texturing with the UV-Editor
		 Fish.blend
		 UVTexFish.blend
		 UVTexFish00.blend
		 UVTexFish01.blend
		 UVTexFish02.blend
		 UVTexFish03.blend
		 UVTexFish04.blend
		 UVTexFish05.blend
		 UVTexFish06.blend
		 UVTexFish07.blend
		 UVTexFish1.blend

	Textures
		 Mapping.blend
		 colorband.blend

	
Lighting

	back.blend
	fill.blend
	light_gels.blend
	no_lights.blend
	shadow_only.blend
	spot.blend
	three_lights.blend
	volumetric1.blend
	volumetric2.blend
	window.jpg

	/hi_res
		back.blend
		fill.blend
		light_gels.blend
		no_lights.blend
		shadow_only.blend
		spot.blend
		three_lights.blend



Animation
	Lattice Animation
		SpaceWarp01.blend
		SpaceWarp02.blend
		SpaceWarp03.blend
		SpaceWarp04.blend
		SpaceWarp05.blend
		SpaceWarp05a.blend
		SpaceWarp06.blend
		SpaceWarp_ready.blend
		/textures

	IKA and Skeletons
		KNIGHT.BLEND
		KNIGHT_IKA.BLEND
		KNIGHT_WALK.blend


        Sequence Editor
		step_1.blend
		tunnel_1.blend
		tunnel_3.blend
		tunnel_2.blend
		tunnel_5.blend
		tunnel_4.blend
		cube_1.blend
		cube_2.blend
		cube_3.blend
		masks.blend
		cube_4.blend
		cube_5.blend
		tunnel_effect.blend
		jumping_logo.blend
		particles.blend
		logo_zoom.blend
		logo_zoom_composite.blend
		final_compilation.blend


Particles
	Explosion00.blend
	Explosion01.blend
	Explosion02.blend
	Explosion03.blend

	Fireworks.blend
	Fireworks00.blend
	Fireworks01.blend
	Fireworks02.blend
	Fireworks03.blend
	Fireworks04.blend
	Fireworks05.blend
	Fireworks06.blend

	FlockOfFish.blend
	FlockOfFish00.blend
	FlockOfFish01.blend
	FlockOfFish02.blend
	FlockOfFish03.blend
	FlockOfFish04.blend
	FlockOfFish05.blend
	FlockOfFish06.blend
	FlockOfFish07.blend
	FlockOfFish08.blend

	Wuschel.blend
	Wuschel00.blend
	Wuschel01.blend
	Wuschel02.blend
	Wuschel03.blend

	campfire00.blend
	campfire01.blend
	campfire02.blend
	campfire04.blend
	campfire05.blend
	
	simple01.blend
	simple02.blend
	simple03.blend
	simple04.blend
	simple05.blend
	simple06.blend
	simple07.blend
	
	/textures


Python Scripting
	KeepOnGround.blend
	KeepOnGround.py



Blender
	Archives.
		2.04 Installer for Windows!

	Unpacked directories with all Blenderversions.


Extras (not sure if we need that)
	Extra documentation, NaN stuff, adverts or what ever.

Gallery (not sure if we need that, I donīt know how far Sian was
	getting with collecting demo-pcitures)
	Containing Subfolders with good stills, anims. Each file should come with a filename.txt for
	credits/license/copyright


-cw- Last modified: Tue Nov 7 15:18:00 CET 2000