Blender
binary installation and dependencies
1. General functional requirements:
--------BLENDER USERS
- Users only have to unpack the download file, and should be able to run immediately
without root access to a system. We provide a simple checklist for them to detect
the minimum requirements of their system.
- installation files for Blender - whether libs or data - always reside either
in the installation directory, or in $HOME/.blender/. Unless the OS itself has
other conventions for it.
- an additional (optional) installer only takes care of upacking/removing Blender
and integration with a desktop system, like icons and filetype assignments.
Installers will not overwrite libraries!
--------BLENDER DEVELOPERS
- Blender coders can be assumed to have root access to their system, but required
installation of system tools will be restricted to 'make', gcc, etc. A shortlist
for that - including minimum versions - will be provided.
- A distinction is made between 'system' libraries, and 'external Blender' libraries.
The first category is libc etc. but also includes OpenGL, the second is part
of the Blender CVS lib/ checkout; including python, freetype, openal, etc etc.
- manually, a developer can force linking to 'external Blender' libs at other
locations.
- for a release, 'system' libraries will be linked dynamically, 'external Blender'
libraries static. Unless the OS doesn't provide that...
2. Blender 2.3x library dependencies
| OS |
Part
of the OS: |
Static compiled in |
Dynamic lib in Blender distro |
Installation remarks |
|---|---|---|---|---|
|
|
|
|
|
|
| Linux
intel |
Gettext |
Freetype2 |
|
Static
Linux versions have OpenGL compiled in |
| OSX |
OpenGL |
Gettext |
|
|
| Windows |
OpenGL |
Freetype2 |
gnu_gettext.dll |
Quicktime is optional, Blender runs without. |
3. Blender 2.3x
external help files
| File |
Where |
What |
How |
|---|---|---|---|
|
|
|
|
|
| .B.blend |
Home dir |
Default start file and user settings |
Compiled in, created at startup when it doesn't exist. User then is free to change it by saving using CTRL+U. |
| .Blog |
Home dir |
Last saved file |
Created automatically. |
| .Bfs |
Home dir |
List of preference directories added to the fileselect menu |
Has to be created and maintained manually |
| .Bfont |
Home dir |
Startup adobe font for 3d text |
Compiled in, created at startup when it doesn't exist. |
| .Bbip |
|
Help file for image selector |
Saved automatically while using imageselector |
|
|
|
|
|
| .Blanguages |
Home
dir |
File that describes which languages are available |
Is
in the installation directory. |
| .Bfont.ttf |
current dir |
Startup freetype font for interface (not 3d text) |
Is
in the installation directory. |
| message/xx/xx/.... |
Home
dir |
Gettext directory structure for translations |
Is
in the installation directory. |
|
|
|
|
|
NOTE: 'current dir' means:
- for Windows and unices: the directory where the blender executable resides
- for OSX: the directory in blender.app/Contents/Resources/
NOTE: 'home dir'
means:
- for unices and OSX, this is always defined as the user home directory (unix
define $HOME)
- For Windows, the $HOME directory is defined
as: (?)
NOTE: $HOME/.blender/
Starting with Blender 2.28, we will move
all help files from $HOME to the $HOME/.blender/ location.
NOTE: Homedir
or current dir
When Blender starts, it will first check Homedir for the files, if not find
it will check on current dir next.