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www.blender.nl this document is online at http://www.blender.nl/showitem.php?id=122 |
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![]() The final result |
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This image is an example of what can be done with Global Illumination. This tutorial will teach you how to work with radiosity and how to apply textures after the radiosity process is finished. I assume that you are already familiar with creating meshes, applying materials, and have a general understanding of the Blender interface. While you can certainly use your own scene for this tutorial, I have provided my Raider mesh below as a starting point.
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![]() Add a plane |
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![]() The dome |
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![]() Material settings for the dome |
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![]() Select all the meshes |
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![]() The RadiosityButtons |
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I usually let Blender go to somewhere between 50-500 depending on the scene. The solving time depends on you and how long you decide to let it run...you can hit |
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| Moving on to Textures |
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There you go folks! You now have a very clean looking render with soft 360 degree lighting using radiosity. Very nice... But the next thing we want to do is add textures to the mesh. So hit Now try selecting your mesh and you will notice that it selects not only the Raider but the plane and dome as well. That is because we created a new mesh through the radiosity solve. To add a texture though, we only want the Raider. |
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![]() Separate parts with 'p' |
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![]() A metallic material |
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![]() Negative NOR and REF setting |
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