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www.blender.nl this document is online at http://www.blender.nl/showitem.php?id=117 |
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![]() The final result |
![]() Adding the surface curve |
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![]() Closing the curve |
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![]() The basic shape of the mouth |
![]() Use your imagination |
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![]() Joining the curves |
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| Setting up our surface |
![]() Our setup |
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Enter editmode, select all ( The resolution affects the level of nurbs surface tesselation when it's being rendered or drawn. You can see how the density of the wireframe surface changes, so choose a resolution you like. I would also suggest to leave the order as it is - 3/4. I will not explain to you in detail what the order means but you can find out for yourself by doing this; open a new blender window create something like a nurbs circle and duplicate it a couple of times then for each circle set a different value and then you can see what the value changes or causes. |
![]() Adding an extra curve |
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![]() Shaping the nose |
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![]() Nice and plumpy? |
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![]() Making more V subdivisions |
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![]() Now that's what we call plumpy! |
![]() The location of the eyeballs |
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![]() Wow we just made some eyes |
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![]() A closeup |
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![]() Almost done |
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![]() The End result |