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www.blender.nl this document is online at http://www.blender.nl/showitem.php?id=111 |
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To add particles to this object we'll hit |
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Set the start frame to 25 and the end frame also to 25. This is done because there is only 1 sudden explosion of particles; if you are creating a fountain you can set the end frame a number of frames later to create a more spray like effect. Both the start and end buttons are located to the right of the 'Tot:' button. Now look 2 buttonrows down for a button called Bspline and press it. The Bspline will make the motion of the particle smoother. Also press the Vect. button to the right of it. This will change the particles into lines instead of the normal points, which looks better for the look of firework were going for. |
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To add the final touch to our firework we are gonna be using a second particles system with lamps dupliverted onto them. It sounds like a mouthfull and maybe even complicated but it isnt (trust me on this). We need this final step if we want to add this firework into a scene, real firework gives of light and ours doesnt yet, and thats what were gonna fix right now.
Start off by duplicating the original sphere, since we want our lamps to have the same motion. Next up we will reduce the number of particles in the second sphere, cause if we are going to be using dupliverts for this trick every particle will be replaced by a lamp, every particle you may ask? yes every particle :) Now if we didn't reduce the amount of dupliverted lamps the increase in rendertime would be quite dramatic as would the drop in framerate in youre 3d window. Of course if you want to you can knock yourself out with the amount of dupliverts or particles you can add. Just remember that if you're using a lot of dupliverted lamps to keep the original lamp at a very low energy level because every dupliverted lamp will have the same amount of energy. With the new sphere selected, go to the fx menu |
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