-=[What values are my texture coordinates?]=-


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The value of gl_MultiTexCoord(0-2) will vary.

Its value is the mapping type set in the material panel.

for each texture 0-2 if the value is:

If you have two textures and you want the uv coordinates for the first texture and the tangent vector for the second texture: set the buttons in the material panel accordingly and you have

gl_TexCoord[0] = gl_MultiTexCoord0; // UV
gl_TexCoord[1] = gl_MultiTexCoord1; // Tangent
...



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