-=[Material Options]=-


--=[ Index | Materials | GLSL ]=--
--=[MaterialPanel | LightPanel | TexturePanel | MappingPanel | TextureMappingPanel | ImagePanel | WorldPanel] =--


pn001.jpg
pn001.1.jpg


VCol Paint
This option sets the usage of vertex colors over material colors.
By default the material color will be used

TexFace
By default the material will look for a image texture in the texture slots.
With this option the base texture will come from the texture assigned to the face on the mesh.

Shadeless
This will turn off lighting calculations on the current material.

Wire
Sets the material to be rendered in wire frame mode.

Sliders
Adjust the color and alpha values on the material.
Alpha doesn't work like you would expect it to.

ZTransp
Set alpha sorting or alpha testing on the material.


Alpha notes:
To blend with the alpha value you will need to 1, set the face to Alpha or 2, enable the ZTransp button.
If the face is set to Alpha and the material is set to ZTransp, the game engine will sort the alpha faces manually. If the face is not set to alpha and the material is set to ZTransp, the game engine will use alpha testing.


--[- snailrose -]--