------------------------------------------------------------------------ r1 | campbellbarton | 2008-12-06 10:56:16 -0800 (Sat, 06 Dec 2008) | 2 lines Changed paths: A /audio A /audio/DeathFlash.wav A /audio/FrankieDeath.wav A /audio/LavaLoop.wav A /audio/MenuMusic1.wav A /audio/SheepBounce.wav A /audio/TailWhip.wav A /audio/amb_bird_1.wav A /audio/amb_bird_2.wav A /audio/amb_cricket_1.wav A /audio/amb_forest.wav A /audio/amb_frog_1.wav A /audio/amb_mountains.wav A /audio/amb_river-old1.wav A /audio/amb_river.wav A /audio/amb_stream.wav A /audio/amb_waterdrip_1.wav A /audio/amb_waterdrip_2.wav A /audio/amb_waterdrip_3.wav A /audio/amb_waterdrip_4.wav A /audio/amb_waterfall.wav A /audio/amb_wind_1.wav A /audio/bird_flap.wav A /audio/bird_poo.wav A /audio/bird_splat.wav A /audio/boneImpact.wav A /audio/frankie_dielava.wav A /audio/frankieloop2.wav A /audio/impactfall1.wav A /audio/item_pickup.wav A /audio/ledge.wav A /audio/ledge2.wav A /audio/life_pickup.wav A /audio/momo_copter.wav A /audio/msx_caves.wav A /audio/msx_cutscene.wav A /audio/msx_fight.wav A /audio/msx_mountains.wav A /audio/msx_peachvalley.wav A /audio/nutfall.wav A /audio/sfx_arrow.wav A /audio/sfx_fly.wav A /audio/sfx_interact.wav A /audio/sfx_jump.wav A /audio/sfx_pick.wav A /audio/sfx_punch.wav A /audio/sfx_push_boulder.wav A /audio/sfx_shoot.wav A /audio/sfx_step_grass_l.wav A /audio/sfx_step_grass_r.wav A /audio/sfx_step_rock_l.wav A /audio/sfx_step_rock_r.wav A /audio/sfx_step_sand_l.wav A /audio/sfx_step_sand_r.wav A /audio/sfx_step_water_l.wav A /audio/sfx_step_water_r.wav A /audio/sfx_throw.wav A /audio/sheep1.wav A /audio/sheep2.wav A /audio/sheepBleet.wav A /audio/sheepHit.wav A /audio/speech_rodent_1.wav A /audio/speech_rodent_2.wav A /audio/speech_rodent_3.wav A /audio/stop.wav A /audio/watersplash.wav A /audio/watersplash2.wav A /chars A /chars/bird.blend A /chars/butterfly.blend A /chars/frankie.blend A /chars/frankie_actions.blend A /chars/frankie_testlevel.blend A /chars/momo_actions.blend A /chars/rat_actions.blend A /chars/sheep.blend A /chars/sheep_actions.blend A /chars/textures A /chars/textures/char_bird_alpha.png A /chars/textures/char_bird_col.png A /chars/textures/char_bird_diff.png A /chars/textures/char_bird_nor.png A /chars/textures/char_momo_col.png A /chars/textures/char_momo_nor.png A /chars/textures/char_momo_spec.png A /chars/textures/char_ram_col.png A /chars/textures/char_ram_nor.png A /chars/textures/char_sheep_col.png A /chars/textures/char_sheep_nor.png A /chars/textures/char_sheep_spec.png A /chars/textures/flyingsquirrel_skin_col.png A /chars/textures/flyingsquirrel_skin_nor.png A /chars/textures/flyingsquirrel_skin_spec.png A /chars/textures/frankie_tail2.png A /chars/textures/radialblend_01.png A /chars/textures/rat_col.png A /chars/textures/rat_nor.png A /chars/textures/rat_spec.png A /effects A /effects/ashes.blend A /effects/franky_skull.blend A /effects/fx_blast.blend A /effects/fx_lavaEffects.blend A /effects/fx_splash.blend A /effects/lightball.png A /effects/shadow.png A /effects/water.blend A /hud A /hud/aprifont.tga A /hud/franky_health.png A /hud/hud.blend A /hud/hudsheet.png A /hud/momo_health.png A /levels A /levels/ending.blend A /levels/level_1_home.blend A /levels/level_1_home_backup.blend A /levels/level_selector.blend A /levels/level_selector_other.blend A /levels/library.blend A /levels/minilevel_demo_arena3.blend A /levels/minilevel_lava_Falls.blend A /levels/minilevel_piranhaland.blend A /levels/minilevel_ratpack.blend A /levels/minilevel_release_Demo.blend A /levels/minilevel_the_Arena.blend A /levels/start_menu.blend A /menus A /menus/bg_orange_ish.png A /menus/fuzz_font.blend A /menus/yo_frankie.ttf A /props A /props/bee_hive.blend A /props/bridges.blend A /props/cave.blend A /props/fences.blend A /props/flowers.blend A /props/frankie_home.blend A /props/liquid.blend A /props/mountains.blend A /props/mushrooms.blend A /props/pickups.blend A /props/plants.blend A /props/platforms.blend A /props/rabbithole.blend A /props/rocks.blend A /props/signpost.blend A /props/trees.blend A /textures A /textures/cloud.png A /textures/credits A /textures/credits/1.png A /textures/credits/10.png A /textures/credits/11.png A /textures/credits/12.png A /textures/credits/13.png A /textures/credits/14.png A /textures/credits/2.png A /textures/credits/3.png A /textures/credits/4.png A /textures/credits/5.png A /textures/credits/6.png A /textures/credits/7.png A /textures/credits/8.png A /textures/credits/9.png A /textures/credits.png A /textures/enemy_shadow1.png A /textures/font_peach.tga A /textures/frankie_home_col.png A /textures/frankie_home_nor.png A /textures/fx_blast.png A /textures/fx_blast_nor.png A /textures/fx_lava.png A /textures/fx_lava2.png A /textures/fx_lava3.png A /textures/fx_puff.png A /textures/fx_puff_nor.png A /textures/fx_sparkles.png A /textures/fx_splash.png A /textures/generic_darkRock_col.png A /textures/generic_darkRock_nor.png A /textures/generic_dirt1_col.png A /textures/generic_dirt2_col.png A /textures/generic_grass1_col.png A /textures/generic_grass3_spec.png A /textures/generic_grass4_col.png A /textures/generic_grassoverhang1_col.png A /textures/generic_grassoverhang2_col.png A /textures/generic_grayrock1_col.png A /textures/generic_lava.png A /textures/generic_lightRock_col.png A /textures/generic_redrock_col.png A /textures/generic_redrock_nor.png A /textures/generic_redrock_spec.png A /textures/generic_water.png A /textures/level1_lightmap0.png A /textures/level1_lightmap1.png A /textures/level1_lightmap2.png A /textures/level1_lightmap3.png A /textures/level1_lightmap4.png A /textures/level1_lightmap5.png A /textures/level1_lightmap6.png A /textures/level1_lightmap7.png A /textures/level1_terrainsplat.png A /textures/level1_terrainsplat2.png A /textures/level1_terrainsplat3.png A /textures/level1_terrainsplat4.png A /textures/level_piranha_ao1.png A /textures/level_piranha_shadowmap1.png A /textures/level_piranha_stencil_dirt.png A /textures/level_ratpack_lightmap1.png A /textures/level_release_lightmap1.png A /textures/level_release_terrainsplat1.png A /textures/leveldemo_lightmap1.png A /textures/leveldemo_lightmap2.png A /textures/leveldemo_terrainsplat1.png A /textures/menu_birdcrap.png A /textures/menu_congratulations.png A /textures/menu_intro_presents.png A /textures/menu_options_text.png A /textures/mountain1_ao.png A /textures/mountain2_ao.png A /textures/organgrinder_col.png A /textures/organgrinder_emit.png A /textures/organgrinder_spec.png A /textures/plants_grass_006_col.png A /textures/plants_wheat_col.png A /textures/platform_01_ao.png A /textures/platform_02_ao.png A /textures/platform_03_ao.png A /textures/platform_04_ao.png A /textures/platform_05_ao.png A /textures/prop_beehive_col.png A /textures/prop_beehive_nor.png A /textures/prop_bone_col.png A /textures/prop_bridge_col.png A /textures/prop_bridge_nor.png A /textures/prop_butterfly_diff.png A /textures/prop_butterfly_spec.png A /textures/prop_fence1_col.png A /textures/prop_fence1_nor.png A /textures/prop_mushrooms_001_ao.png A /textures/prop_mushrooms_001_col.png A /textures/prop_mushrooms_001_nor.png A /textures/prop_mushrooms_001_spec.png A /textures/prop_plants_ground_002_col.png A /textures/prop_plants_ground_002_nor.png A /textures/prop_plants_ground_002_spec.png A /textures/prop_plants_water_001_col.png A /textures/prop_plants_water_001_nor.png A /textures/prop_plants_water_001_spec.png A /textures/prop_rocks_rock_001_spec.png A /textures/prop_rocks_rock_002_col.png A /textures/prop_rocks_rock_002_nor.png A /textures/prop_rocks_rocksgrass_001_col.png A /textures/prop_rocks_rocksgrass_001_nor.png A /textures/prop_rocks_rocksgrass_001_spec.png A /textures/props_frankie_home2_col.png A /textures/props_pickups_apricot_ao.png A /textures/props_pickups_apricot_diff.png A /textures/props_pickups_apricot_nor.png A /textures/props_pickups_apricot_spec.png A /textures/rabbithole_stencil.png A /textures/radialblend_02.png A /textures/sky1.png A /textures/sky2.png A /textures/sky_test.png A /textures/slideshow_signpost.png A /textures/slideshow_signpost_nor.png A /textures/stone_cliff_tile_001_col.png A /textures/stone_cliff_tile_001_nor.png A /textures/stone_cliff_tile_001_spec.png A /textures/temp_river2.jpg A /textures/tree_stumps_col.png A /textures/tree_stumps_nor.png A /textures/tree_stumps_spec.png A /textures/trees_bark_001_col.png A /textures/trees_bark_001_nor.png A /textures/trees_bark_001_spec.png A /textures/trees_bark_002_col.png A /textures/trees_bark_002_nor.png A /textures/trees_bark_002_spec.png A /textures/trees_leaves_003_col.png A /textures/trees_leaves_004_col.png A /textures/trees_log_001_col.png A /textures/trees_log_001_nor.png A /textures/trees_log_001_spec.png A /textures/trees_vines_001_col.png A /textures/water_nor.png A /textures/watermap.png adding yo-frankie files - same version as the dvd ------------------------------------------------------------------------ r2 | campbellbarton | 2008-12-15 06:09:37 -0800 (Mon, 15 Dec 2008) | 2 lines Changed paths: M /effects/ashes.blend flash and clouds didnt have texface images set ------------------------------------------------------------------------ r3 | campbellbarton | 2008-12-19 05:51:54 -0800 (Fri, 19 Dec 2008) | 2 lines Changed paths: M /chars/textures/char_ram_nor.png M /chars/textures/char_sheep_nor.png M /chars/textures/char_sheep_spec.png M /textures/credits/10.png M /textures/fx_puff_nor.png M /textures/generic_lava.png M /textures/generic_water.png M /textures/leveldemo_lightmap1.png M /textures/organgrinder_col.png M /textures/organgrinder_emit.png M /textures/organgrinder_spec.png M /textures/prop_beehive_nor.png M /textures/stone_cliff_tile_001_col.png removed alpha from images that didnt need it ------------------------------------------------------------------------ r4 | campbellbarton | 2008-12-19 06:22:29 -0800 (Fri, 19 Dec 2008) | 5 lines Changed paths: M /chars/textures/char_momo_col.png M /chars/textures/char_momo_nor.png M /chars/textures/char_momo_spec.png M /chars/textures/char_ram_col.png M /chars/textures/char_sheep_col.png M /chars/textures/flyingsquirrel_skin_nor.png M /chars/textures/flyingsquirrel_skin_spec.png M /chars/textures/rat_col.png M /chars/textures/rat_nor.png M /chars/textures/rat_spec.png M /textures/credits/1.png M /textures/credits/11.png M /textures/credits/12.png M /textures/credits/13.png M /textures/credits/14.png M /textures/credits/2.png M /textures/credits/3.png M /textures/credits/4.png M /textures/credits/5.png M /textures/credits/6.png M /textures/credits/7.png M /textures/credits/8.png M /textures/credits/9.png M /textures/credits.png M /textures/frankie_home_col.png M /textures/frankie_home_nor.png M /textures/generic_darkRock_col.png M /textures/generic_darkRock_nor.png M /textures/generic_dirt1_col.png M /textures/generic_dirt2_col.png M /textures/generic_grass1_col.png M /textures/generic_grass3_spec.png M /textures/generic_grass4_col.png M /textures/generic_grayrock1_col.png M /textures/generic_lightRock_col.png M /textures/generic_redrock_col.png M /textures/generic_redrock_nor.png M /textures/level1_lightmap0.png M /textures/level1_lightmap1.png M /textures/level1_lightmap2.png M /textures/level1_lightmap3.png M /textures/level1_lightmap4.png M /textures/level1_lightmap5.png M /textures/level1_lightmap6.png M /textures/level1_lightmap7.png M /textures/level1_terrainsplat.png M /textures/level1_terrainsplat2.png M /textures/level1_terrainsplat3.png M /textures/level1_terrainsplat4.png M /textures/level_piranha_ao1.png M /textures/level_piranha_stencil_dirt.png M /textures/level_release_lightmap1.png M /textures/level_release_terrainsplat1.png M /textures/leveldemo_lightmap2.png M /textures/leveldemo_terrainsplat1.png M /textures/mountain1_ao.png M /textures/mountain2_ao.png M /textures/platform_01_ao.png M /textures/platform_02_ao.png M /textures/platform_03_ao.png M /textures/platform_04_ao.png M /textures/platform_05_ao.png M /textures/prop_beehive_col.png M /textures/prop_bone_col.png M /textures/prop_bridge_nor.png M /textures/prop_butterfly_spec.png M /textures/prop_fence1_col.png M /textures/prop_fence1_nor.png M /textures/prop_mushrooms_001_ao.png M /textures/prop_mushrooms_001_col.png M /textures/prop_mushrooms_001_nor.png M /textures/prop_mushrooms_001_spec.png M /textures/prop_plants_ground_002_nor.png M /textures/prop_plants_water_001_nor.png M /textures/prop_plants_water_001_spec.png M /textures/prop_rocks_rock_001_spec.png M /textures/prop_rocks_rock_002_col.png M /textures/prop_rocks_rock_002_nor.png M /textures/prop_rocks_rocksgrass_001_col.png M /textures/prop_rocks_rocksgrass_001_nor.png M /textures/prop_rocks_rocksgrass_001_spec.png M /textures/props_pickups_apricot_ao.png M /textures/props_pickups_apricot_diff.png M /textures/props_pickups_apricot_nor.png M /textures/props_pickups_apricot_spec.png M /textures/rabbithole_stencil.png M /textures/sky1.png M /textures/sky2.png M /textures/sky_test.png M /textures/slideshow_signpost.png M /textures/slideshow_signpost_nor.png M /textures/stone_cliff_tile_001_nor.png M /textures/stone_cliff_tile_001_spec.png M /textures/tree_stumps_col.png M /textures/tree_stumps_nor.png M /textures/tree_stumps_spec.png M /textures/trees_bark_001_col.png M /textures/trees_bark_001_nor.png M /textures/trees_bark_001_spec.png M /textures/trees_bark_002_col.png M /textures/trees_bark_002_nor.png M /textures/trees_bark_002_spec.png M /textures/trees_log_001_nor.png M /textures/watermap.png removed alpha from images that wernt using it Imagemagick command... convert "image.png" -quality 100 -background white -flatten +matte "image_new.png" ------------------------------------------------------------------------ r5 | campbellbarton | 2008-12-19 07:06:01 -0800 (Fri, 19 Dec 2008) | 2 lines Changed paths: A /Makefile A /README A /dist A /dist/blendfile_gzip.py A /dist/imagefile_compress.py A /dist/imagefile_relink.py Adding utilities to build a compressed yo-frankie, useful for linux packages ------------------------------------------------------------------------ r6 | campbellbarton | 2008-12-19 22:53:41 -0800 (Fri, 19 Dec 2008) | 2 lines Changed paths: A /dist/yofrankie.png added a desktop icon that can be used for distributions ------------------------------------------------------------------------ r7 | campbellbarton | 2008-12-21 08:54:41 -0800 (Sun, 21 Dec 2008) | 5 lines Changed paths: M /dist/imagefile_compress.py A /dist/yofrankie-bge A /dist/yofrankie-bge.desktop freedesktop .desktop file and launcher shell script from Mathieu Bridon (bochecha) fix for... [#18107] Images compression is not always efficient ------------------------------------------------------------------------ r8 | campbellbarton | 2008-12-21 09:00:19 -0800 (Sun, 21 Dec 2008) | 2 lines Changed paths: M /dist/yofrankie-bge set executable ------------------------------------------------------------------------ r9 | campbellbarton | 2008-12-21 09:04:25 -0800 (Sun, 21 Dec 2008) | 2 lines Changed paths: M /textures/fx_sparkles.png M /textures/temp_river2.jpg M /textures/trees_bark_001_col.png M /textures/trees_bark_001_nor.png removed executable flags from some images ------------------------------------------------------------------------ r10 | campbellbarton | 2009-02-25 09:44:27 -0800 (Wed, 25 Feb 2009) | 2 lines Changed paths: M /hud/hud.blend removed some unused objects, bullet physics was enabled for the hud screen ------------------------------------------------------------------------ r11 | campbellbarton | 2009-03-16 12:25:32 -0700 (Mon, 16 Mar 2009) | 4 lines Changed paths: M /chars/frankie.blend updated bullet in blender r19230 made dampening work differently - frankie would hang in the air, Adjusted frankies dampening from 1 ot 0.6 (for rot dampening too), ------------------------------------------------------------------------ r12 | campbellbarton | 2009-03-16 13:43:41 -0700 (Mon, 16 Mar 2009) | 2 lines Changed paths: M /props/fences.blend added collision quads to both fences and disabled collisions for all other faces (for faster physics) ------------------------------------------------------------------------ r13 | campbellbarton | 2009-03-16 14:38:41 -0700 (Mon, 16 Mar 2009) | 4 lines Changed paths: M /levels/level_1_home.blend M /props/trees.blend * log had too many physics faces * level_1 removed physics faces around the log and some other unneeded physics faces ------------------------------------------------------------------------ r14 | campbellbarton | 2009-03-17 08:08:14 -0700 (Tue, 17 Mar 2009) | 2 lines Changed paths: A /textures/grass_dirt_tile_002_nor.png some levels used this texture (was previously removed) ------------------------------------------------------------------------ r15 | campbellbarton | 2009-03-17 08:16:22 -0700 (Tue, 17 Mar 2009) | 2 lines Changed paths: M /effects/ashes.blend texture reference was incorrect ------------------------------------------------------------------------ r16 | campbellbarton | 2009-03-17 12:09:47 -0700 (Tue, 17 Mar 2009) | 2 lines Changed paths: M /props/pickups.blend lower dampening so spring box does not stick in the air ------------------------------------------------------------------------ r17 | campbellbarton | 2009-03-18 12:46:31 -0700 (Wed, 18 Mar 2009) | 2 lines Changed paths: A /audio/cork.wav A /audio/end_level.wav A /audio/rock_breaking.wav A /audio/tree_falling.wav A /audio/yeah.wav A /levels/level_lighthouse.blend A /levels/level_nut.blend A /levels/level_underworld.blend A /props/bridges_steps.blend A /props/catapults.blend A /props/new_platforms.blend A /props/new_signpost.blend A /props/newbridges.blend A /props/walls.blend A /textures/generic_dirt2dark.png A /textures/generic_grass4_dirt2.png A /textures/level_lighthouse A /textures/level_lighthouse/base_sten_1024.png A /textures/level_lighthouse/base_sten_512.png A /textures/level_lighthouse/doris_col.png A /textures/level_lighthouse/doris_nor.jpeg A /textures/level_lighthouse/fonds_light.png A /textures/level_lighthouse/fougere_001.png A /textures/level_lighthouse/fougeres.png A /textures/level_lighthouse/h2_sten.png A /textures/level_lighthouse/lac_ao.png A /textures/level_lighthouse/lac_light.png A /textures/level_lighthouse/lac_light2.png A /textures/level_lighthouse/mer_ao.png A /textures/level_lighthouse/mer_light.png A /textures/level_lighthouse/parois_light.png A /textures/level_lighthouse/phare_col_005.png A /textures/level_lighthouse/phare_nor_001.png A /textures/level_lighthouse/roches_ao_ombres.png A /textures/level_lighthouse/rusty_col.jpeg A /textures/level_lighthouse/rusty_nor.jpeg A /textures/level_lighthouse/sten_herter.png A /textures/level_lighthouse/sten_rocheter.png A /textures/level_lighthouse/terrain_light.png A /textures/level_nut A /textures/level_nut/Sign_map.png A /textures/level_nut/X.png A /textures/level_nut/level_under_constr.png A /textures/level_nut/raw A /textures/level_nut/raw/donotenter.svg A /textures/level_nut/sign_catapult.png A /textures/level_nut/sign_dontenter.png A /textures/level_nut/sign_map.png A /textures/level_nut/sign_nut2x.png A /textures/level_nut/sign_ram.png A /textures/level_nut/sign_sheepCart.png A /textures/level_nut/sign_sheepCart2.png A /textures/level_nut/sign_sheepCart3.png A /textures/level_nut/x_here.png A /textures/metal_rust.png A /textures/metal_stencil.png A /textures/stone_cliff_tile_2_black.png included 3 levels from competition, still glitches to fix ------------------------------------------------------------------------ r18 | campbellbarton | 2009-03-18 19:05:06 -0700 (Wed, 18 Mar 2009) | 2 lines Changed paths: M /props/bridges.blend removed high poly step, if its really important to get this back at some point can revert svn. ------------------------------------------------------------------------ r19 | campbellbarton | 2009-03-18 19:22:08 -0700 (Wed, 18 Mar 2009) | 3 lines Changed paths: M /props/bridges.blend M /props/bridges_steps.blend M /props/catapults.blend M /props/frankie_home.blend A /props/frankie_home_backup.blend M /props/new_platforms.blend M /props/new_signpost.blend M /props/newbridges.blend M /props/platforms.blend * many of the props had unused actions (removed them) * split out high poly frankie home into its own blend file since its only a reference (for faster load times) ------------------------------------------------------------------------ r20 | campbellbarton | 2009-03-18 19:35:36 -0700 (Wed, 18 Mar 2009) | 2 lines Changed paths: M /effects/ashes.blend M /effects/fx_blast.blend M /effects/fx_lavaEffects.blend M /effects/fx_splash.blend M /hud/hud.blend more files with unused actions in them, hud.blend especially had 5meg of actions, how less then 0.5mb ------------------------------------------------------------------------ r21 | campbellbarton | 2009-03-18 20:03:20 -0700 (Wed, 18 Mar 2009) | 3 lines Changed paths: M /levels/ending.blend M /levels/level_1_home.blend M /levels/level_lighthouse.blend M /levels/level_selector.blend M /levels/level_selector_other.blend M /levels/minilevel_demo_arena3.blend M /levels/minilevel_ratpack.blend M /levels/minilevel_release_Demo.blend M /levels/start_menu.blend removed more actions from levels level_lighthouse.blend - made asse_bin.* models share the same mesh ------------------------------------------------------------------------ r22 | campbellbarton | 2009-03-18 20:05:33 -0700 (Wed, 18 Mar 2009) | 2 lines Changed paths: D /effects/water.blend removing water blend. was never used ------------------------------------------------------------------------ r23 | campbellbarton | 2009-03-18 21:20:58 -0700 (Wed, 18 Mar 2009) | 6 lines Changed paths: M /dist/imagefile_compress.py M /dist/imagefile_relink.py fix [#18377] Crash fo yofankie - Dont run blender in background mode since saving blend files from there will crash blender 2.48. since G.curscreen is not set. never compress font_peach.tga since it breaks rendering as text ------------------------------------------------------------------------ r24 | campbellbarton | 2009-03-18 22:41:33 -0700 (Wed, 18 Mar 2009) | 7 lines Changed paths: M /dist/imagefile_compress.py M /dist/imagefile_relink.py M /levels/ending.blend M /levels/level_1_home.blend M /levels/level_lighthouse.blend M /levels/level_nut.blend M /levels/level_selector.blend M /levels/level_selector_other.blend M /levels/level_underworld.blend M /levels/minilevel_demo_arena3.blend M /levels/minilevel_lava_Falls.blend M /levels/minilevel_piranhaland.blend M /levels/minilevel_ratpack.blend M /levels/minilevel_release_Demo.blend last fix didnt work. fix for bug [yofrankie-Bugs][18377] loading the blend files and saving looses G.curscreen and sets it to NULL Workaround, before saving the blend file python sets the active screen. Made each level only have 1 screen so the right screen is always set. ------------------------------------------------------------------------ r25 | campbellbarton | 2009-03-18 23:03:34 -0700 (Wed, 18 Mar 2009) | 2 lines Changed paths: M /dist/imagefile_compress.py needed to disable background mode for screen setting to work ------------------------------------------------------------------------ r26 | campbellbarton | 2009-03-19 08:30:12 -0700 (Thu, 19 Mar 2009) | 2 lines Changed paths: M /Makefile disable image file compression when packaging because re-saved blend files have no G.curscreen ------------------------------------------------------------------------ r27 | campbellbarton | 2009-03-22 10:18:27 -0700 (Sun, 22 Mar 2009) | 2 lines Changed paths: M /Makefile keep file dates when copying ------------------------------------------------------------------------ r28 | campbellbarton | 2009-03-25 22:30:02 -0700 (Wed, 25 Mar 2009) | 27 lines Changed paths: M /levels/level_lighthouse.blend M /props/plants.blend D /textures/level_lighthouse/fougeres.png M /textures/level_lighthouse/sten_rocheter.png A /textures/prop_plants_furn.png (from /textures/level_lighthouse/fougeres.png:22) Fixes, Thanks Bruno! - adjusted terrain for yofrankie house. - tryed to made more vertical parts with phisic meshes - Make the fern a library object and linked in as a group. - Adjusted "mountainRock2.001" mesh so frankie does not walk through - "corde_phis" ledge grab object is now 0.45 deep. - Made a low poly physics mesh for Objects "asse_bin.001" -> "asse_bin.009" - Objects "asse_bin.001" -> "asse_bin.009" instanced for one mesh - Made different low poly meshes for all the rocks, one for the rope near the cave, one for yofrankie house and interior of the lighthouse. - Removed object "fond" and objects in the big hole. - disabled Ghost option for "plane_death" - reuvmapped faces that have grass hanging from the ledge of the terrain, disabled 'Collision' option and enabled 'Clip Alpha' option - removed weired black face at (-17.02, 5.97, 2.12) - reuvmapped faces for tunnel and changed a bit the stencil texture 'sten_rocheter' (in zip) - reuvmapped lighthouse - copy-paste splash_detect.py so now it work fine Also added some of my own fixes - some ground collision faces were overlapping wall collision faces so frankie was running up walls he should not. - disabled collisions on furns - turned off collisions for "mountainRock2.001" - renamed fougere group to furn_001 - set furn_001 leaves to twosided - renamed lilypad_002 object to lilypad_001 (plants.blend) since its apart of lilypad_001 group ------------------------------------------------------------------------ r29 | campbellbarton | 2009-03-28 00:06:06 -0700 (Sat, 28 Mar 2009) | 3 lines Changed paths: M /levels/level_lighthouse.blend - added physics mesh around lighthouse walkway so you cant fall out after you go up the lift - removed some edge loops for physics meshes ------------------------------------------------------------------------ r30 | campbellbarton | 2009-04-02 02:14:18 -0700 (Thu, 02 Apr 2009) | 2 lines Changed paths: M /props/plants.blend made absolute path relative, renamed some textures ------------------------------------------------------------------------ r31 | campbellbarton | 2009-04-04 04:44:58 -0700 (Sat, 04 Apr 2009) | 3 lines Changed paths: M /chars/frankie.blend for some reason the Inv option on the joysticks jump buttons wasnt set anymore. also fankies teeth were using the tail texture in texface mode, made them use no texture. ------------------------------------------------------------------------ r32 | campbellbarton | 2009-04-04 04:46:59 -0700 (Sat, 04 Apr 2009) | 2 lines Changed paths: M /hud/hud.blend disabled premul option for frankies texture, it gave odd colors for optimized blender builds ------------------------------------------------------------------------ r33 | campbellbarton | 2009-04-08 12:23:54 -0700 (Wed, 08 Apr 2009) | 2 lines Changed paths: M /levels/level_lighthouse.blend A /textures/level_lighthouse/interieur_phare_col.png A /textures/level_lighthouse/interieur_phare_nor.png A /textures/level_lighthouse/phare_interior_light.png Bruno updated lighthouse with interior texture ------------------------------------------------------------------------ r34 | bruno | 2009-04-11 00:45:40 -0700 (Sat, 11 Apr 2009) | 1 line Changed paths: A /franci_test A /franci_test/bumblebee.blend A /franci_test/cerf_volant.blend A /franci_test/textures A /franci_test/textures/bombo.png A /franci_test/textures/yo_frankie_a.png Add directory franci_test and franci_test/textures with test of news props for my levels - Bruno Franci ------------------------------------------------------------------------ r35 | campbellbarton | 2009-04-12 04:33:36 -0700 (Sun, 12 Apr 2009) | 2 lines Changed paths: M /levels/level_nut.blend D /textures/level_nut/Sign_map.png removed duplicate texture and renamed in blend file ------------------------------------------------------------------------ r36 | campbellbarton | 2009-05-10 14:54:29 -0700 (Sun, 10 May 2009) | 2 lines Changed paths: M /levels/level_selector.blend M /levels/level_selector_other.blend dont use sets to remove doubles, breaks python2.3 on macs ------------------------------------------------------------------------ r37 | campbellbarton | 2009-05-10 19:05:55 -0700 (Sun, 10 May 2009) | 2 lines Changed paths: M /levels/level_1_home.blend replaced joined meshes with separate meshes since the 2.49 scenegraph optimizations make this work better ------------------------------------------------------------------------ r38 | campbellbarton | 2009-05-15 21:11:55 -0700 (Fri, 15 May 2009) | 5 lines Changed paths: M /hud/hud.blend M /levels/level_1_home.blend M /levels/level_lighthouse.blend M /levels/level_nut.blend M /levels/level_selector.blend M /levels/level_selector_other.blend M /levels/level_underworld.blend M /props/fences.blend props/fences.blend - made a version without physics fence_long_nophys and fence_short_nophys, they use same mesh. resized fences by 0.074 and compensated in other files. unjoined grass in level_1_home.blend for smaller files ------------------------------------------------------------------------ r39 | campbellbarton | 2009-05-16 06:31:00 -0700 (Sat, 16 May 2009) | 4 lines Changed paths: M /chars/frankie.blend A /chars/frankie_scripts A /chars/frankie_scripts/__init__.py A /chars/frankie_scripts/action_all.py A /chars/frankie_scripts/action_carry.py A /chars/frankie_scripts/action_ground_test.py A /chars/frankie_scripts/camera_scale.py A /chars/frankie_scripts/carry_drop.py A /chars/frankie_scripts/drown_revive.py A /chars/frankie_scripts/fall.py A /chars/frankie_scripts/fall_bounce.py A /chars/frankie_scripts/glide.py A /chars/frankie_scripts/idle_anim.py A /chars/frankie_scripts/init.py A /chars/frankie_scripts/ledge_collide.py A /chars/frankie_scripts/ledge_hang.py A /chars/frankie_scripts/ledge_test.py A /chars/frankie_scripts/respawn.py A /chars/frankie_scripts/run_speed.py A /chars/frankie_scripts/run_wall.py A /chars/frankie_scripts/stat_ground_pos.py A /chars/frankie_scripts/stat_health.py A /chars/frankie_scripts/stat_hit.py A /chars/frankie_scripts/stat_pickup.py A /chars/frankie_scripts/stat_portal.py M /chars/frankie_testlevel.blend M /levels/level_underworld.blend Update 2.49 ONLY! - moved all frankies scripts into the 'frankie_scripts' package - level_underworld.blend had a layer disabled by mistake ------------------------------------------------------------------------ r40 | campbellbarton | 2009-05-17 04:40:58 -0700 (Sun, 17 May 2009) | 2 lines Changed paths: M /chars/sheep.blend A /chars/sheep_scripts A /chars/sheep_scripts/__init__.py A /chars/sheep_scripts/attack_init.py A /chars/sheep_scripts/attack_predator.py A /chars/sheep_scripts/init_id.py A /chars/sheep_scripts/navigate.py A /chars/sheep_scripts/respawn_end.py A /chars/sheep_scripts/respawn_start.py A /chars/sheep_scripts/stat_hit.py A /chars/sheep_scripts/stat_kill.py made all sheep scripts external ------------------------------------------------------------------------ r41 | campbellbarton | 2009-05-17 04:49:45 -0700 (Sun, 17 May 2009) | 2 lines Changed paths: M /hud/hud.blend A /hud/hud_scripts A /hud/hud_scripts/__init__.py A /hud/hud_scripts/help_text.py A /hud/hud_scripts/hit_list.py A /hud/hud_scripts/init.py A /hud/hud_scripts/life_meter.py moved scripts externally for the HUD ------------------------------------------------------------------------ r42 | campbellbarton | 2009-05-17 09:57:00 -0700 (Sun, 17 May 2009) | 6 lines Changed paths: M /chars/frankie.blend M /chars/frankie_scripts/action_all.py M /chars/frankie_scripts/action_carry.py M /chars/frankie_scripts/action_ground_test.py M /chars/frankie_scripts/camera_scale.py M /chars/frankie_scripts/carry_drop.py M /chars/frankie_scripts/drown_revive.py M /chars/frankie_scripts/fall.py M /chars/frankie_scripts/fall_bounce.py M /chars/frankie_scripts/glide.py M /chars/frankie_scripts/idle_anim.py M /chars/frankie_scripts/init.py M /chars/frankie_scripts/ledge_collide.py M /chars/frankie_scripts/ledge_hang.py M /chars/frankie_scripts/ledge_test.py M /chars/frankie_scripts/respawn.py M /chars/frankie_scripts/run_speed.py M /chars/frankie_scripts/run_wall.py M /chars/frankie_scripts/stat_ground_pos.py M /chars/frankie_scripts/stat_health.py M /chars/frankie_scripts/stat_hit.py M /chars/frankie_scripts/stat_pickup.py M /chars/frankie_scripts/stat_portal.py M /chars/frankie_testlevel.blend M /chars/sheep_scripts/attack_init.py M /chars/sheep_scripts/attack_predator.py M /chars/sheep_scripts/init_id.py M /chars/sheep_scripts/navigate.py M /chars/sheep_scripts/respawn_end.py M /chars/sheep_scripts/respawn_start.py M /chars/sheep_scripts/stat_hit.py M /chars/sheep_scripts/stat_kill.py M /hud/hud_scripts/help_text.py M /hud/hud_scripts/hit_list.py M /hud/hud_scripts/init.py M /hud/hud_scripts/life_meter.py M /levels/level_selector_other.blend Updated scripts to use the new 2.49 api Scripts in levels and the menu's are not updated yet. - frankie.blend set some actuator local/global so they didnt need to be set in the scripts. - level_selector_other.blend was printing all objects at startup ------------------------------------------------------------------------ r43 | campbellbarton | 2009-05-21 20:50:04 -0700 (Thu, 21 May 2009) | 2 lines Changed paths: M /chars/frankie_scripts/action_all.py M /chars/frankie_scripts/ledge_hang.py M /chars/frankie_scripts/run_wall.py M /chars/sheep_scripts/navigate.py replace Mathutils.CrossVecs with vec.cross(), samw with DotVecs -> vec.dot(v2) ------------------------------------------------------------------------ r44 | campbellbarton | 2009-05-25 00:55:46 -0700 (Mon, 25 May 2009) | 8 lines Changed paths: M /chars/bird.blend A /effects/effects_scripts A /effects/effects_scripts/__init__.py A /effects/effects_scripts/splash.py M /levels/level_1_home.blend M /levels/level_lighthouse.blend M /levels/level_nut.blend A /levels/menu_scripts A /levels/menu_scripts/__init__.py A /levels/menu_scripts/init.py A /levels/menu_scripts/joystick_message.py A /levels/menu_scripts/options_conf2scene.py A /levels/menu_scripts/options_joystick.py A /levels/menu_scripts/options_key_grab.py A /levels/menu_scripts/select.py M /levels/start_menu.blend bird.blend - removed intro animation (since its in menu_select.blend) level_nut.blend - use external splash script level_1_home.blend - replaced more static grass meshes with linked objects, use external splash script. level_lighthouse.blend - use external splash script. start_menu.blend - use bird, frankie and momo linked in from bird.blend, frankie.blend, make scripts external, optimized animation curves for size. ------------------------------------------------------------------------ r45 | campbellbarton | 2009-05-25 07:13:26 -0700 (Mon, 25 May 2009) | 8 lines Changed paths: M /chars/sheep.blend from Natanael Olaiz, Quote "There is a missing script on sheep.blend-> generic_character -> state 3: walk_escape. I just changed the execution method to "module" and put the new external "sheep_scripts.navigate.main" function and it works again :)" - Cheers ------------------------------------------------------------------------ r46 | campbellbarton | 2009-05-25 08:47:48 -0700 (Mon, 25 May 2009) | 3 lines Changed paths: M /levels/start_menu.blend [#18824] r44: start_menu.blend have absolute path to frankie.blend fixed abs->relative path ------------------------------------------------------------------------ r47 | campbellbarton | 2009-05-25 08:51:53 -0700 (Mon, 25 May 2009) | 2 lines Changed paths: D /levels/minilevel_piranhaland.blend D /textures/level_piranha_ao1.png D /textures/level_piranha_shadowmap1.png D /textures/level_piranha_stencil_dirt.png removed minilevel_piranhaland.blend and textures, was never release quality ------------------------------------------------------------------------ r48 | campbellbarton | 2009-05-25 09:34:43 -0700 (Mon, 25 May 2009) | 3 lines Changed paths: M /effects/effects_scripts/splash.py M /levels/menu_scripts/joystick_message.py M /levels/menu_scripts/options_conf2scene.py M /levels/menu_scripts/options_joystick.py M /levels/menu_scripts/options_key_grab.py M /levels/menu_scripts/select.py M /levels/start_menu.blend levels/start_menu.blend - "enable all frames" was enabled. updated scripts for 2.49 api. ------------------------------------------------------------------------ r49 | campbellbarton | 2009-05-31 11:01:38 -0700 (Sun, 31 May 2009) | 2 lines Changed paths: M /chars/frankie_scripts/action_all.py M /chars/frankie_scripts/action_carry.py M /chars/frankie_scripts/action_ground_test.py M /chars/frankie_scripts/camera_scale.py M /chars/frankie_scripts/carry_drop.py M /chars/frankie_scripts/drown_revive.py M /chars/frankie_scripts/fall.py M /chars/frankie_scripts/fall_bounce.py M /chars/frankie_scripts/glide.py M /chars/frankie_scripts/init.py M /chars/frankie_scripts/ledge_collide.py M /chars/frankie_scripts/ledge_hang.py M /chars/frankie_scripts/ledge_test.py M /chars/frankie_scripts/respawn.py M /chars/frankie_scripts/run_speed.py M /chars/frankie_scripts/run_wall.py M /chars/frankie_scripts/stat_ground_pos.py M /chars/frankie_scripts/stat_health.py M /chars/frankie_scripts/stat_hit.py M /chars/frankie_scripts/stat_pickup.py M /chars/frankie_scripts/stat_portal.py M /chars/sheep_scripts/attack_init.py M /chars/sheep_scripts/attack_predator.py M /chars/sheep_scripts/init_id.py M /chars/sheep_scripts/navigate.py M /chars/sheep_scripts/respawn_end.py M /chars/sheep_scripts/stat_hit.py M /chars/sheep_scripts/stat_kill.py M /effects/effects_scripts/splash.py M /hud/hud_scripts/help_text.py M /hud/hud_scripts/hit_list.py M /levels/menu_scripts/joystick_message.py M /levels/menu_scripts/options_conf2scene.py M /levels/menu_scripts/options_key_grab.py M /levels/menu_scripts/select.py replace property attribute access with getitem style access, relies on 2.49a, since ob.get(key) had a bug ------------------------------------------------------------------------ r50 | campbellbarton | 2009-06-01 00:08:14 -0700 (Mon, 01 Jun 2009) | 2 lines Changed paths: M /levels/start_menu.blend re-added intro flapping animation, lost it when making the model local ------------------------------------------------------------------------ r51 | campbellbarton | 2009-06-01 02:56:05 -0700 (Mon, 01 Jun 2009) | 3 lines Changed paths: M /chars/frankie_scripts/action_all.py M /chars/frankie_scripts/glide.py M /chars/frankie_scripts/ledge_hang.py M /chars/frankie_scripts/ledge_test.py M /chars/frankie_scripts/respawn.py M /chars/frankie_scripts/stat_ground_pos.py M /chars/frankie_scripts/stat_portal.py M /levels/level_selector.blend A /levels/selector_scripts A /levels/selector_scripts/__init__.py A /levels/selector_scripts/dyn_portal.py A /levels/selector_scripts/dyn_text.py moved level_selector.blend scripts to be external removed more deprecated attribute access ------------------------------------------------------------------------ r52 | campbellbarton | 2009-06-01 03:09:41 -0700 (Mon, 01 Jun 2009) | 2 lines Changed paths: M /chars/frankie_scripts/respawn.py M /levels/selector_scripts/dyn_portal.py M /levels/selector_scripts/dyn_text.py script update to new syntax ------------------------------------------------------------------------ r53 | campbellbarton | 2009-06-01 08:08:46 -0700 (Mon, 01 Jun 2009) | 2 lines Changed paths: D /levels/level_1_home_backup.blend merged these objects back into level_1_home ------------------------------------------------------------------------ r54 | campbellbarton | 2009-06-01 08:50:27 -0700 (Mon, 01 Jun 2009) | 2 lines Changed paths: M /Makefile M /chars/frankie_scripts/stat_hit.py M /dist/imagefile_compress.py M /dist/imagefile_relink.py re-enabled imagefile compression from makefiles ------------------------------------------------------------------------ r55 | campbellbarton | 2009-06-02 04:32:27 -0700 (Tue, 02 Jun 2009) | 4 lines Changed paths: M /chars/frankie_scripts/drown_revive.py M /chars/frankie_scripts/stat_pickup.py M /effects/effects_scripts/__init__.py A /effects/effects_scripts/shader_lava.py A /effects/effects_scripts/shader_uvtx.py M /effects/effects_scripts/splash.py M /effects/fx_lavaEffects.blend M /levels/level_1_home.blend M /levels/level_lighthouse.blend M /levels/level_nut.blend M /levels/minilevel_the_Arena.blend M /props/liquid.blend - moved lava shader externally - splash no longer needs to have a splash create object (adds the object directly) - remove more deprecated syntax ------------------------------------------------------------------------ r56 | campbellbarton | 2009-06-02 04:38:59 -0700 (Tue, 02 Jun 2009) | 2 lines Changed paths: M /chars/frankie_scripts/respawn.py workaround for blender bug, frankie was reset to his previous location when restore dynamics was called. ------------------------------------------------------------------------ r57 | campbellbarton | 2009-06-03 00:24:37 -0700 (Wed, 03 Jun 2009) | 9 lines Changed paths: M /chars/frankie.blend M /levels/level_lighthouse.blend D /textures/level_lighthouse/base_sten_1024.png D /textures/level_lighthouse/base_sten_512.png M /textures/level_lighthouse/doris_col.png M /textures/level_lighthouse/fonds_light.png M /textures/level_lighthouse/h2_sten.png M /textures/level_lighthouse/interieur_phare_col.png M /textures/level_lighthouse/lac_ao.png M /textures/level_lighthouse/lac_light.png M /textures/level_lighthouse/lac_light2.png M /textures/level_lighthouse/mer_ao.png M /textures/level_lighthouse/mer_light.png M /textures/level_lighthouse/parois_light.png M /textures/level_lighthouse/phare_interior_light.png M /textures/level_lighthouse/phare_nor_001.png M /textures/level_lighthouse/roches_ao_ombres.png M /textures/level_lighthouse/sten_herter.png M /textures/level_lighthouse/sten_rocheter.png M /textures/level_lighthouse/terrain_light.png - frankie.blend walk actuator was not letting him drop as he walked down a sloat. use teh Z axis limit to allow this. level lighthouse - removed alpha channels from PNG's that didnt need it - removed 2 unused textures - moved the water center point down so it renders after the splash - removed unused splash scripts. - removed unused image that had no file reference ------------------------------------------------------------------------ r58 | campbellbarton | 2009-06-03 02:44:02 -0700 (Wed, 03 Jun 2009) | 3 lines Changed paths: M /chars/frankie_scripts/stat_pickup.py M /chars/sheep_scripts/respawn_end.py M /levels/level_1_home.blend level_1_home.blend - merged ledges into the physics mesh by mistake respawn_end.py - needed fix for change in blender where restoring dynamics didnt use the location set when it was suspended. ------------------------------------------------------------------------ r59 | campbellbarton | 2009-06-04 06:18:27 -0700 (Thu, 04 Jun 2009) | 3 lines Changed paths: M /chars/frankie.blend M /chars/frankie_scripts/stat_portal.py M /hud/hud.blend added loading text to YoFrankie when scene or blend portals are used. frankie's portal collision sensor now is on pulse mode so the portals get 1 trigger to display text and another to load the next level ------------------------------------------------------------------------ r60 | campbellbarton | 2009-06-12 06:25:49 -0700 (Fri, 12 Jun 2009) | 2 lines Changed paths: M /chars/frankie_scripts/action_all.py M /chars/frankie_scripts/action_carry.py M /chars/frankie_scripts/carry_drop.py M /chars/frankie_scripts/fall_bounce.py M /chars/frankie_scripts/glide.py M /chars/frankie_scripts/init.py M /chars/frankie_scripts/respawn.py M /chars/frankie_scripts/stat_hit.py M /chars/frankie_scripts/stat_pickup.py M /chars/sheep_scripts/attack_init.py M /chars/sheep_scripts/navigate.py M /chars/sheep_scripts/respawn_end.py M /chars/sheep_scripts/stat_hit.py M /effects/effects_scripts/splash.py M /levels/menu_scripts/init.py M /levels/menu_scripts/options_conf2scene.py M /levels/menu_scripts/select.py replace a.has_key(b) with (b in a) ------------------------------------------------------------------------ r61 | campbellbarton | 2009-06-19 08:09:20 -0700 (Fri, 19 Jun 2009) | 2 lines Changed paths: M /hud/hud_scripts/hit_list.py bug fix for 2.49a ------------------------------------------------------------------------ r62 | campbellbarton | 2009-06-19 18:03:54 -0700 (Fri, 19 Jun 2009) | 2 lines Changed paths: M /effects/fx_splash.blend removed sheep model from splash file ------------------------------------------------------------------------ r63 | campbellbarton | 2009-06-25 17:01:17 -0700 (Thu, 25 Jun 2009) | 2 lines Changed paths: M /levels/level_lighthouse.blend removed a duplicate shadow texture from the material (6 textures -> 5) ------------------------------------------------------------------------ r64 | campbellbarton | 2009-07-04 04:02:52 -0700 (Sat, 04 Jul 2009) | 13 lines Changed paths: M /chars/frankie_scripts/init.py M /levels/level_1_home.blend A /levels/level_scripts A /levels/level_scripts/__init__.py A /levels/level_scripts/level_of_detail.py M /props/flowers.blend M /props/mushrooms.blend M /props/plants.blend M /props/trees.blend A /yo_frankie_stub.blend chars/frankie_scripts/init.py * loading text bug that meant it would stay between scenes fixes levels/level_1_home.blend * level of detail options, added a script for this. * use groups for grass, mushrooms trees.blend * simple physics meshes added a stub for the player to use. ------------------------------------------------------------------------ r65 | campbellbarton | 2009-07-04 07:06:55 -0700 (Sat, 04 Jul 2009) | 2 lines Changed paths: D /README A /README.TXT (from /README:63) minor corrections to the readme ------------------------------------------------------------------------ r66 | campbellbarton | 2009-07-04 07:17:35 -0700 (Sat, 04 Jul 2009) | 2 lines Changed paths: M /chars/bird.blend enable lighting on the birds face flags for non glsl mode ------------------------------------------------------------------------ r67 | campbellbarton | 2009-07-04 07:40:20 -0700 (Sat, 04 Jul 2009) | 2 lines Changed paths: M /levels/start_menu.blend adjusted light layers, bird was not lit in texface mode ------------------------------------------------------------------------ r68 | campbellbarton | 2009-07-04 08:18:08 -0700 (Sat, 04 Jul 2009) | 2 lines Changed paths: M /levels/level_scripts/level_of_detail.py python script error ------------------------------------------------------------------------ r69 | campbellbarton | 2009-07-04 08:39:10 -0700 (Sat, 04 Jul 2009) | 2 lines Changed paths: M /levels/level_scripts/level_of_detail.py another script error ------------------------------------------------------------------------