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SCA_ILogicBrick.SCA_ILogicBrick --+ | SCA_ISensor.SCA_ISensor --+ | KX_TouchSensor
Touch sensor detects collisions between objects.
Instance Methods | |||
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string |
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KX_GameObject |
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CListValue of KX_GameObject |
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integer |
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integer |
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boolean |
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KX_GameObject |
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Instance Variables | |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
int |
frequency The frequency for pulse mode sensors. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
invert Flag to set if this sensor activates on positive or negative events. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
level Flag to set whether to detect level or edge transition when entering a state. (Inherited from SCA_ISensor.SCA_ISensor) |
KX_GameObject or None |
objectHit The last collided object. |
CListValue of KX_GameObject |
objectHitList A list of colliding objects. |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read only). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
boolean |
positive True if this sensor brick is in a positive state. (Inherited from SCA_ISensor.SCA_ISensor) |
string |
property The property or material to collide with. |
bool |
pulseCollisions The last collided object. |
boolean |
triggered True if this sensor brick is in a positive state. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
useMaterial Determines if the sensor is looking for a property or material. |
boolean |
useNegPulseMode Flag to turn negative pulse mode on and off. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
usePosPulseMode Flag to turn positive pulse mode on and off. (Inherited from SCA_ISensor.SCA_ISensor) |
Method Details |
DEPRECATED: use the property property Set the property or material to collide with. Use setTouchMaterial() to switch between properties and materials.
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DEPRECATED: use the property property Returns the property or material to collide with. Use getTouchMaterial() to find out whether this sensor looks for properties or materials. (deprecated)
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DEPRECATED: use the objectHit property Returns the last object hit by this touch sensor. (deprecated)
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DEPRECATED: use the objectHitList property Returns a list of all objects hit in the last frame. (deprecated) Only objects that have the requisite material/property are listed.
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DEPRECATED: use the useMaterial property Returns KX_TRUE if this sensor looks for a specific material, KX_FALSE if it looks for a specific property. (deprecated) |
Instance Variable Details |
objectHitThe last collided object. (Read Only)
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objectHitListA list of colliding objects. (Read Only)
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useMaterialDetermines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property
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Generated by Epydoc 3.0 on Fri Apr 24 17:51:19 2009 | http://epydoc.sourceforge.net |