ShapeAction Actuators apply an shape action to an mesh object.
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setAction(action,
reset=True)
DEPRECATED: use the 'action' property Sets the current action. |
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setStart(start)
DEPRECATED: use the 'start' property Specifies the starting frame of
the animation. |
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setEnd(end)
DEPRECATED: use the 'end' property Specifies the ending frame of the
animation. |
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setBlendin(blendin)
DEPRECATED: use the 'blendin' property Specifies the number of frames
of animation to generate when making transitions between actions. |
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setPriority(priority)
DEPRECATED: use the 'priority' property Sets the priority of this
actuator. |
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setFrame(frame)
DEPRECATED: use the 'frame' property Sets the current frame for the
animation. |
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setProperty(prop)
DEPRECATED: use the 'property' property Sets the property to be used
in FromProp playback mode. |
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setBlendtime(blendtime)
DEPRECATED: use the 'blendTime' property Sets the internal frame
timer. |
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setType(mode)
DEPRECATED: use the 'type' property Sets the operation mode of the
actuator |
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integer
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getType()
DEPRECATED: use the 'type' property Returns the operation mode of the
actuator |
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string
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getAction()
DEPRECATED: use the 'action' property getAction() returns the name of
the action associated with this actuator. |
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float
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getStart()
DEPRECATED: use the 'start' property Returns the starting frame of
the action. |
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float
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getEnd()
DEPRECATED: use the 'end' property Returns the last frame of the
action. |
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float
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getBlendin()
DEPRECATED: use the 'blendin' property Returns the number of
interpolation animation frames to be generated when this actuator is
triggered. |
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integer
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getPriority()
DEPRECATED: use the 'priority' property Returns the priority for this
actuator. |
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float
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getFrame()
DEPRECATED: use the 'frame' property Returns the current frame
number. |
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string
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getProperty()
DEPRECATED: use the 'property' property Returns the name of the
property to be used in FromProp mode. |
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string
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getFrameProperty()
DEPRECATED: use the 'frameProperty' property Returns the name of the
property that is set to the current frame number. |
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integer
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KX_GameObject
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string
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action
The name of the action to set as the current shape action.
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float
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blendTime
Sets the internal frame timer.
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float
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blendin
Specifies the number of frames of animation to generate when making
transitions between actions.
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float
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end
Specifies the ending frame of the shape animation.
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from SCA_ILogicBrick.SCA_ILogicBrick)
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float
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frame
Sets the current frame for the animation.
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string
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frameProperty
The name of the property that is set to the current frame number.
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read only).
(Inherited from SCA_ILogicBrick.SCA_ILogicBrick)
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integer
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priority
Sets the priority of this actuator.
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string
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property
Sets the property to be used in FromProp playback mode.
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float
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start
Specifies the starting frame of the shape animation.
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integer
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type
The operation mode of the actuator.
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