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SCA_ILogicBrick.SCA_ILogicBrick --+ | SCA_IActuator.SCA_IActuator --+ | KX_SceneActuator
Scene Actuator logic brick.
Warning: Scene actuators that use a scene name will be ignored if at game start, the named scene doesn't exist or is empty
This will generate a warning in the console:
ERROR: GameObject OBName has a SceneActuator
ActuatorName (SetScene) without scene
Instance Methods | |||
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boolean |
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string |
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string |
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integer |
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KX_GameObject |
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Instance Variables | |
KX_Camera on read, string or KX_Camera on write |
camera the camera to change to. |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read only). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
string. |
scene the name of the scene to change to/overlay/underlay/remove/suspend/resume |
Method Details |
DEPRECATED Set flag to True to restart the scene.
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DEPRECATED: use the scene property instead Sets the name of the scene to change to/overlay/underlay/remove/suspend/resume.
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DEPRECATED: use the camera property instead Sets the camera to change to. Camera can be either a KX_Camera or the name of the camera.
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DEPRECATED: use the scene property instead Returns the name of the scene to change to/overlay/underlay/remove/suspend/resume. Returns an empty string ("") if no scene has been set.
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Instance Variable Details |
camerathe camera to change to. When setting the attribute, you can use either a KX_Camera or the name of the camera. |
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Generated by Epydoc 3.0 on Fri Apr 24 17:51:19 2009 | http://epydoc.sourceforge.net |