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SCA_ILogicBrick.SCA_ILogicBrick --+ | SCA_IActuator.SCA_IActuator --+ | KX_StateActuator
State actuator changes the state mask of parent object.
Property:
Instance Methods | |||
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integer |
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KX_GameObject |
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Instance Variables | |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
integer |
mask value that defines the bits that will be modified by the operation. |
integer |
operation type of bit operation to be applied on object state mask. |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read only). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
Method Details |
DEPRECATED: Use the operation property instead. Set the type of bit operation to be applied on object state mask. Use setMask() to specify the bits that will be modified.
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DEPRECATED: Use the mask property instead. Set the value that defines the bits that will be modified by the operation. The bits that are 1 in the value will be updated in the object state, the bits that are 0 are will be left unmodified expect for the Copy operation which copies the value to the object state.
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Instance Variable Details |
maskvalue that defines the bits that will be modified by the operation. The bits that are 1 in the mask will be updated in the object state, the bits that are 0 are will be left unmodified expect for the Copy operation which copies the mask to the object state
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operationtype of bit operation to be applied on object state mask. You can use one of the following constant:
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Generated by Epydoc 3.0 on Fri Apr 24 17:51:19 2009 | http://epydoc.sourceforge.net |