Visibility Actuator.
int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from SCA_ILogicBrick.SCA_ILogicBrick)
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boolean
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occlusion
whether the actuator makes its parent object an occluder or not
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read only).
(Inherited from SCA_ILogicBrick.SCA_ILogicBrick)
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boolean
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recursion
whether the visibility/occlusion should be propagated to all children
of the object
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boolean
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visibility
whether the actuator makes its parent object visible or invisible
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