[ Module Hierarchy
| Class Hierarchy ]
Class Hierarchy
- BL_Shader.BL_Shader:
BL_Shader GLSL shaders.
- CListValue.CListValue:
CListValue
- KX_BlenderMaterial.KX_BlenderMaterial:
KX_BlenderMaterial
- KX_ConstraintWrapper.KX_ConstraintWrapper:
KX_ConstraintWrapper
- KX_GameObject.KX_GameObject:
All game objects are derived from this class.
- KX_MeshProxy.KX_MeshProxy:
A mesh object.
- KX_PhysicsObjectWrapper.KX_PhysicsObjectWrapper:
KX_PhysicsObjectWrapper
- KX_PolyProxy.KX_PolyProxy:
A polygon holds the index of the vertex forming the poylgon.
- KX_PolygonMaterial.KX_PolygonMaterial:
This is the interface to materials in the game engine.
- KX_Scene.KX_Scene:
Scene.
- KX_VehicleWrapper.KX_VehicleWrapper:
KX_VehicleWrapper
- KX_VertexProxy.KX_VertexProxy:
A vertex holds position, UV, colour and normal information.
- SCA_ILogicBrick.SCA_ILogicBrick:
Base class for all logic bricks.
- SCA_IActuator.SCA_IActuator:
Base class for all actuator logic bricks.
- BL_ActionActuator.BL_ActionActuator:
Action Actuators apply an action to an actor.
- BL_ShapeActionActuator.BL_ShapeActionActuator:
ShapeAction Actuators apply an shape action to an mesh object.
- KX_CDActuator.KX_CDActuator:
CD Controller actuator.
- KX_CameraActuator.KX_CameraActuator:
Applies changes to a camera.
- KX_ConstraintActuator.KX_ConstraintActuator:
A constraint actuator limits the position, rotation, distance or
orientation of an object.
- KX_GameActuator.KX_GameActuator:
The game actuator loads a new .blend file, restarts the current
.blend file or quits the game.
- KX_IpoActuator.KX_IpoActuator:
IPO actuator activates an animation.
- KX_NetworkMessageActuator.KX_NetworkMessageActuator:
Message Actuator
- KX_ObjectActuator.KX_ObjectActuator:
The object actuator ("Motion Actuator") applies force,
torque, displacement, angular displacement, velocity, or angular
velocity to an object.
- KX_ParentActuator.KX_ParentActuator:
The parent actuator can set or remove an objects parent object.
- KX_SCA_AddObjectActuator.KX_SCA_AddObjectActuator:
Edit Object Actuator (in Add Object Mode)
- KX_SCA_DynamicActuator.KX_SCA_DynamicActuator:
Dynamic Actuator.
- KX_SCA_EndObjectActuator.KX_SCA_EndObjectActuator:
Edit Object Actuator (in End Object mode)
- KX_SCA_ReplaceMeshActuator.KX_SCA_ReplaceMeshActuator:
Edit Object actuator, in Replace Mesh mode.
- KX_SceneActuator.KX_SceneActuator:
Scene Actuator logic brick.
- KX_SoundActuator.KX_SoundActuator:
Sound Actuator.
- KX_StateActuator.KX_StateActuator:
State actuator changes the state mask of parent object.
- KX_TrackToActuator.KX_TrackToActuator:
Edit Object actuator in Track To mode.
- KX_VisibilityActuator.KX_VisibilityActuator:
Visibility Actuator.
- SCA_2DFilterActuator.SCA_2DFilterActuator:
Create, enable and disable 2D filters
- SCA_PropertyActuator.SCA_PropertyActuator:
Property Actuator
- SCA_RandomActuator.SCA_RandomActuator:
Random Actuator
- SCA_IController.SCA_IController:
Base class for all controller logic bricks.
- SCA_ISensor.SCA_ISensor:
Base class for all sensor logic bricks.