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Base class for all logic bricks.
Instance Methods | |||
integer |
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KX_GameObject |
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Instance Variables | |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read only). |
Method Details |
Gets the execution priority of this logic brick. Deprecated: Use the "executePriority" property instead.
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Gets the game object associated with this logic brick. Deprecated: Use the "owner" property instead.
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Sets the priority of this logic brick. This determines the order controllers are evaluated, and actuators are activated. Bricks with lower priority will be executed first. Deprecated: Use the "executePriority" property instead.
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