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SCA_ILogicBrick.SCA_ILogicBrick --+ | SCA_IActuator.SCA_IActuator --+ | KX_TrackToActuator
Edit Object actuator in Track To mode.
Warning: Track To Actuators will be ignored if at game start, the object to track to is invalid.
This will generate a warning in the console:
ERROR: GameObject OBName no object in
EditObjectActuator ActuatorName
Instance Methods | |||
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string, KX_GameObject or None if no object is set |
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integer |
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boolean |
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integer |
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KX_GameObject |
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Instance Variables | |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
KX_GameObject or None |
object the object this actuator tracks. |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read only). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
integer |
time the time in frames with which to delay the tracking motion |
boolean |
use3D the tracking motion to use 3D |
Method Details |
DEPRECATED: Use the object property. Sets the object to track.
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DEPRECATED: Use the object property. Returns the name of the object to track.
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DEPRECATED: Use the time property. Sets the time in frames with which to delay the tracking motion.
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DEPRECATED: Use the time property. Returns the time in frames with which the tracking motion is delayed.
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DEPRECATED: Use the use3D property. Sets the tracking motion to use 3D.
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DEPRECATED: Use the use3D property. Returns True if the tracking motion will track in the z direction.
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Generated by Epydoc 3.0 on Fri Apr 24 17:51:19 2009 | http://epydoc.sourceforge.net |