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SCA_ILogicBrick.SCA_ILogicBrick --+ | SCA_ISensor.SCA_ISensor --+ | SCA_ActuatorSensor
Actuator sensor detect change in actuator state of the parent object. It generates a positive pulse if the corresponding actuator is activated and a negative pulse if the actuator is deactivated.
Properties:
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string |
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integer |
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integer |
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boolean |
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KX_GameObject |
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Instance Variables | |
string |
actuator the name of the actuator that the sensor is monitoring. |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
int |
frequency The frequency for pulse mode sensors. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
invert Flag to set if this sensor activates on positive or negative events. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
level Flag to set whether to detect level or edge transition when entering a state. (Inherited from SCA_ISensor.SCA_ISensor) |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read only). (Inherited from SCA_ILogicBrick.SCA_ILogicBrick) |
boolean |
positive True if this sensor brick is in a positive state. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
triggered True if this sensor brick is in a positive state. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
useNegPulseMode Flag to turn negative pulse mode on and off. (Inherited from SCA_ISensor.SCA_ISensor) |
boolean |
usePosPulseMode Flag to turn positive pulse mode on and off. (Inherited from SCA_ISensor.SCA_ISensor) |
Method Details |
DEPRECATED: use the actuator property Sets the Actuator with which to operate. If there is no Actuator of this name, the function has no effect.
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Generated by Epydoc 3.0 on Fri Apr 24 17:51:19 2009 | http://epydoc.sourceforge.net |