Warning:
An Add Object actuator will be ignored if at game start, the linked
object doesn't exist (or is empty) or the linked object is in an
active layer.
This will genereate a warning in the console:
ERROR: GameObject OBName has a AddObjectActuator
ActuatorName without object (in 'nonactive'
layer)
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setObject(object)
DEPRECATED: use the object property Sets the game object to add. |
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string, KX_GameObject or None if no object is set
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getObject(name_only=0)
DEPRECATED: use the object property Returns the name of the game
object to be added. |
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setTime(time)
DEPRECATED: use the time property Sets the lifetime of added objects,
in frames. |
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integer
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getTime()
DEPRECATED: use the time property Returns the lifetime of the added
object, in frames. |
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setLinearVelocity(vx,
vy,
vz)
DEPRECATED: use the linearVelocity property Sets the initial linear
velocity of added objects. |
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list [vx, vy, vz]
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getLinearVelocity()
DEPRECATED: use the linearVelocity property Returns the initial
linear velocity of added objects. |
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setAngularVelocity(vx,
vy,
vz)
DEPRECATED: use the angularVelocity property Sets the initial angular
velocity of added objects. |
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list [vx, vy, vz]
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getAngularVelocity()
DEPRECATED: use the angularVelocity property Returns the initial
angular velocity of added objects. |
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KX_GameObject
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getLastCreatedObject()
DEPRECATED: use the objectLastCreated property Returns the last
object created by this actuator. |
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None
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integer
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KX_GameObject
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list [vx, vy, vz]
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angularVelocity
the initial angular velocity of added objects.
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from SCA_ILogicBrick.SCA_ILogicBrick)
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list [vx, vy, vz]
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linearVelocity
the initial linear velocity of added objects.
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KX_GameObject or None
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object
the object this actuator adds.
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KX_GameObject or None
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objectLastCreated
the last added object from this actuator (read only).
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read only).
(Inherited from SCA_ILogicBrick.SCA_ILogicBrick)
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integer
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time
the lifetime of added objects, in frames.
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